Sorcerer Tower Defense Unit Database

Complete statistics for all meta-relevant units. Compare SPA, base damage, range, placement caps, and upgrade scaling.

Unit Rarity System

Sorcerer Tower Defense features a deep rarity hierarchy that determines unit power ceiling and acquisition difficulty.

Common Uncommon Rare Epic Legendary Mythic Special Grade Ascended Grade

Complete Unit Statistics (Max Upgrade)

UnitTierArchetypeBase DMGSPARangeCapEvo Shards
Awaken YujiSMythic DPS44,8642.450s51.030 Mythic
Hanami (Oba)A+Piercing/Spam18,5002.800s48.020 Mythic
True MahitoA+Special AoE32,0003.500s55.0520 Mythic
MegumiASummoner15,2222.677s50.420 Mythic
Sorcerer Killer (Toji)ABurst DPS44,8642.450s51.020 Mythic
Expert SorcererB+AoE Deflect21,3753.825s50.425 Legendary
Finger BearerBStarter DPS12,8182.625s50.025 Legendary
ChosoBDefensive11,0003.200s42.025 Legendary
PandaCSlashing AoE9,5002.900s38.0330 Epic
InumakiDCrowd Control4,2004.000s55.025 Legendary
NanamiDStandard DPS8,8003.750s45.025 Legendary

Upgrade Scaling Example: Toji

Unit scaling is highly non-linear. Some tiers introduce range regressions or SPA increases despite new mechanics.

Upgrade TierBase DMGRangeSPATotal Cost
Tier 1 (Deploy)12,81850.02.625s950
Tier 313,88750.02.625s
Tier 515,22250.42.677s
Tier Max44,86451.02.450s40,000
💡 Note: Use the Unit Synergy Evaluator to calculate Effective DPS at any upgrade tier. Some units experience temporary stat regressions at specific upgrade thresholds.

Key Combat Statistics Explained

SPA (Seconds Per Attack)

Attack frequency metric. Lower = better. A 2.450s SPA unit attacks ~40% faster than a 4.000s SPA unit. This is often more important than raw base damage.

AoE Range

The geometric radius of the unit's attack zone. Affects how long an enemy stays within attack range (uptime) and how many enemies are hit per attack.

Placement Cap

Maximum deployable instances per map. Hanami's "∞" cap allows infinite geometric stacking. Panda's cap of 3 severely limits total damage contribution.

Damage Archetype

Determines how damage is applied: single-target, AoE radius, linear piercing, or DoT. Each archetype excels in specific game modes — check the Game Modes Guide.